Press Kit
| Studio | RDD Labs |
|---|---|
| Founded | 2025 |
| Based in | Ashdod, Israel |
| Team size | 2 full-time founders |
| Website | rdd-labs.com |
| Socials | LinkedIn · TikTok |
| Press contact | support@rdd-labs.com |
| Title | Color Drain |
|---|---|
| Genre | Hybrid-casual satisfying simulation |
| Platforms | Android 8.0+ first; iOS approximately two months later |
| Release | Targeting Q4 2026 on Google Play. In closed testing now. |
| Price | Free to play |
| Monetisation | Rewarded video only, always player-initiated. No interstitials. Optional $2.99 ad-free upgrade and cosmetic nozzle skins. No paywalls, no pay-to-win. |
| Content | 100 hand-crafted levels across 10 chapters, all built and playable |
| Engine | Unity, Universal Render Pipeline |
| Connectivity | Every level playable offline. Cloud save optional. |
| Languages | English, Hebrew |
| Game page | rdd-labs.com/colordrain |
Color Drain is a free hybrid-casual mobile game about vacuuming paint off 3D low-poly cities.
Drag a vacuum nozzle across a low-poly city diorama and suck every paint stain clean before the timer runs out. Color Drain is a free hybrid-casual satisfying simulation from RDD Labs, a two-person studio in Ashdod, Israel. 100 levels, 10 chapters, no paywalls. Android in 2026.
Color Drain is a satisfying simulation built around a single tactile mechanic: you drag a vacuum nozzle across a 3D low-poly city diorama and pull the paint off it, surface by surface, until the scene underneath is clean. Levels 1 to 4 are an untimed tutorial. After that you race a clock, and how much time you have left decides whether you finish with one star or three.
The game ships with 100 hand-crafted levels across 10 chapters — parks, streets, rooftops — every one authored in an internal level editor rather than generated. Chapters unlock as you earn stars. Every level runs offline, targeting 60fps on mid-range Android hardware, and cloud save is optional rather than a condition of playing. The only ad in the game is one the player chooses: run out of time, watch a short rewarded video, get 15 more seconds. There are no interstitials.
RDD Labs is a two-person hybrid-casual studio founded in 2025 and based in Ashdod, Israel. Daniel Simonov leads design, UI/UX and monetisation; Dary Akerman leads Unity engineering and backend infrastructure. Color Drain is the studio's debut title, targeting a free Android release in Q4 2026 with iOS to follow roughly two months later.
Leads game design, UI/UX, project management, marketing and monetisation strategy at RDD Labs.
Leads Unity and C# engineering, core architecture, backend infrastructure and DevSecOps at RDD Labs.
The RDD Labs wordmark uses the four brand colours on the three letters: red #E8534A, blue #5B9BD5, green #6BBF6B, with yellow #F5C842 completing the palette. Background is #08080C.
Please write the studio name as RDD Labs and the game as Color Drain, both with a space and no hyphen. Transparent PNG logos in light and dark are available on request while the download bundle is being assembled.
RDD Labs is an independent mobile game studio. We are not affiliated with RDD Lab, Inc. (rddlab.com), a chemical research and manufacturing company in Taiwan; nor with Studio-RDD (studio-rdd.com), an unrelated Israeli product-design studio; nor with any laboratory, cybersecurity platform or research organisation sharing a similar name.
Interviews, review builds, asset requests and fact-checks — write to a human, not a form:
support@rdd-labs.comWe are a two-person team and we answer press mail ourselves, usually within a couple of days.