by RDD-Labs
Beta Join Beta
In Development — Beta Testing Open

COLOR DRAIN

Drag a vacuum nozzle across colorful 3D low-poly city dioramas and suck every paint stain clean. Hybrid-casual satisfying simulation — launching on Android, iOS coming soon.

🆓 Free Forever 📱 Android · iOS Soon 🎮 100 Levels 🚀 Launching Q4 2026
Scroll
Recruiting Closed Testers

Help us build
Color Drain.

Google requires 12 testers playing for 14 straight days before we are allowed to launch. If you are one of them, you play Color Drain before anyone else — and you talk to us directly while we build it.

Play only counts testers whose account matches, so this one detail decides whether your spot is valid.

No spam, ever. Questions? support@rdd-labs.com

🎮
Early Access
💬
Direct Dev Line
🏅
Beta Tester Badge
🎨
Exclusive Skin
🌟
Shape the Game
What is Color Drain

A puzzle game that
feels impossibly good.

Color Drain is a hybrid-casual satisfying simulation launching first on Android. You control a vacuum nozzle and drag it across 3D low-poly city dioramas — parks, buildings, streets — revealing the vibrant color hidden beneath as you race the clock. Simple to learn, impossible to put down. iOS coming approximately 2 months after launch.

100 hand-crafted levels across 10 chapters — all built. Levels 1–4 are an untimed tutorial; from there, drain faster to earn 1–3 stars based on time remaining. If the timer runs out, watch a short rewarded ad for +15 seconds — or accept the fail and retry.

100% Free to play with optional cosmetic unlocks and an ad-free option. Built with Unity by RDD-Labs — a two-person hybrid-casual studio in Israel obsessed with polish and feel.

How It Works
1
Tap & Hold Your vacuum nozzle activates — starts draining color in a radius.
2
Swipe to Move Drag across the diorama surface to suck up every stain before time runs out.
3
100% = Complete Drain every last drop — the diorama glows clean and confetti explodes.
4
Earn Stars & Restore Stars earned feed the city restoration meta-bar — every level you clean brings the city back to life.
Level Progression

100 levels.
10 chapters. Pure satisfaction.

Every level is hand-crafted. Difficulty ramps naturally — from your first drained surface to a fully color-restored city diorama.

Chapters 1–2 of 10 shown below.

1–10
Chapter 1
Learn the mechanic. Single and dual-color stains on a fresh city diorama. Feel the satisfaction.
11–20
Chapter 2
Unlocks after earning 15 stars in Chapter 1. Multi-color complexity, tighter timers, deeper dioramas.
Game Features

Built to keep you
coming back.

Six features engineered for feel, satisfaction, and long-term engagement.

💨
Satisfying Physics
Real-time vacuum physics with polished micro-interactions — watch paint dissolve under your nozzle and feel the pull. Every drop, every surface, deliberately tuned.
🏙
3D Low-Poly Dioramas
100 hand-crafted 3D low-poly city scenes spanning 10 distinct chapters — parks, streets, rooftops. Every level fully playable offline, no connection required.
100 Levels & 10 Chapters
100 structured levels across 10 distinct City chapters, unlocked progressively via a star-gating system. Each chapter introduces new geometry, harder surfaces, and tighter time limits.
📺
Second Chance
Timer up? Watch a short rewarded ad for +15 seconds. One last shot to drain that final stubborn corner.
🎨
Cosmetics & Customization
Unlock premium nozzle and world skins using earned in-game coins — or via optional IAPs. Pure style, zero gameplay impact.
🏆
Deep Progression & Economy
Earn coins based on your clear time — 1 to 3 stars per level. Level up your XP bar, collect daily streak rewards, and spend coins on permanent gameplay upgrades.
Roadmap

From beta to
global launch.

Key milestones on the path to Color Drain's worldwide release on Android and iOS.

Roadmap last updated: 17 August 2026

Q1 2026 — Complete
Core Development 100 Levels
  • Full gameplay loop shipped in Unity — vacuum physics, level select, star-rating logic
  • 3D low-poly rendering pipeline established and locked
  • 100 hand-crafted levels across 10 chapters, authored via our internal level editor
Q2 2026 — Complete
UI/UX & Monetization
  • Hybrid-casual UI flow refinement and core loop polish
  • Rewarded ad SDK and IAP integration
  • Analytics pipeline for player behavior and funnel tracking
Q3 2026 — In Progress
Tester Release
  • Google Play closed testing rollout to select testers (Android only, for now)
  • Crash reporting, performance profiling, and balance-tuning sprints
  • ✅ Content Complete
    All 100 levels across 10 chapters are built and playable, hand-authored via RDD Labs' internal level editor — the team is now focused on stability, balance, and polish ahead of public launch.
Q4 2026 — Global Launch
Public Release
  • Android (Google Play) launch — targeting Q4 2026
  • iOS (App Store) release approximately 2 months after Android
  • LiveOps cadence begins: analytics-driven level optimization, dynamic difficulty tuning, and retention campaigns
FAQ

Questions.

Enter the Gmail address that is signed in on your Android phone in the form above — Play only counts testers whose account matches, so this one detail decides whether your spot is valid. We send access instructions personally, and we keep the group small enough to act on every tester's feedback.

Color Drain is currently in active beta development. We're launching first on Android (Google Play) in 2026, with iOS (App Store) following approximately 2 months later. Join the beta to get early access and be the first to know the exact launch date.

The core gameplay loop is completely free — all levels, all chapters, no energy system, no wait timers. Optional in-app purchases are available for cosmetic nozzle skins and a one-time ad-free upgrade. No paywalls, no pay-to-win.

Color Drain launches on Android 8.0+ (Google Play). iOS 14+ (iPhone and iPad) is coming approximately 2 months after the Android launch. Built with Unity for a smooth, consistent 60fps experience across all modern devices. Core gameplay works fully offline.

All 100 levels across 10 chapters are built and playable right now — no distinction between beta and launch content. Chapters unlock progressively as you earn stars.

Color Drain is made by RDD-Labs — a two-person hybrid-casual mobile game studio founded in 2025, based in Israel, co-founded by Daniel Simonov and Dary Akerman. Daniel Simonov leads design and UI/UX; Dary Akerman leads engineering and backend. Visit rdd-labs.com to learn more.

Still here?
You should be in the beta.

Get early access, talk directly to the devs, and help shape the game before it goes live to millions.

Play only counts testers whose account matches, so this one detail decides whether your spot is valid.

Limited spots. No spam. support@rdd-labs.com